@startuml
sprite $keyboard_voice [48x48/16] {
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!define MATERIAL_KEYBOARD_VOICE(_alias) ENTITY(rectangle,black,keyboard_voice,_alias,MATERIAL KEYBOARD_VOICE)
!define MATERIAL_KEYBOARD_VOICE(_alias, _label) ENTITY(rectangle,black,keyboard_voice,_label, _alias,MATERIAL KEYBOARD_VOICE)
!define MATERIAL_KEYBOARD_VOICE(_alias, _label, _shape) ENTITY(_shape,black,keyboard_voice,_label, _alias,MATERIAL KEYBOARD_VOICE)
!define MATERIAL_KEYBOARD_VOICE(_alias, _label, _shape, _color) ENTITY(_shape,_color,keyboard_voice,_label, _alias,MATERIAL KEYBOARD_VOICE)
skinparam folderBackgroundColor<<MATERIAL KEYBOARD_VOICE>> White
@enduml